


The level design here is a smart take on the old-school arcade shooter Defender, especially since you can now glimpse everything that’s going on in the background. Resogun spends all of 5 seconds telling you about the story (you’re rescuing human survivors in a postapocalyptic sci-fi world), but the gameplay is deep enough that it doesn’t need a premise.Ĭhoosing from a small handful of ships, each level is built on a single circular track that rotates as you fly the 360-degree perimeter, avoiding gunfire and looking for human survivors.

Getting audio feedback and subtle sound effect cues from the controller is a small contribution, but it’s a nice perk nonetheless.
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Sharp, pulsing audio only makes the experience better, and Housemarque uses the PlayStation 4 hardware to full effect. But I do know that the developer is simply showing off when they’re exploding the scenery into millions of high-definition boxes, and it looks damn good every time. In fact, so much is going on that you’ll sometimes struggle to keep track of where everything is in the levels, but the collective effect is downright gorgeous on a 60-inch HDTV display.įor some reason, Housemarque calls the various bits of the levels “voxels,” and I have no idea why. With every destroyed enemy and every burst of gunfire, a massive amount of particles, specks, and laser fragments always fills the screen.
